Greetings, this is dumnem, also known as Theorchero, but you can call me Theo. I'm an experienced Tarkov player and I'm writing this guide to try and assist new Tarkov players learn the game, because it has one hell of a learning curve. We'll be going over a lot of different aspects of this guide, and it is going to be huge. Feel free to digest this in parts. Additionally, this is a work in progress. I will write as much as I can in one Reddit post, but subsequent parts will be in additional comments. Google Docs Version (Note: Link is placeholder atm) Disclaimer: I haven't played Tarkov regularly in a couple months. It's possible there has been extensive changes that I have not kept up with. If there is anything I have gotten wrong or may have omitted, please let me know. This is Primarily directed towards Tarkov Novices. It hopefully includes everything you need to know to be able to go into a Raid equipped for success and to successfully extract with gear. Want to play with friends? Want to have fun and learn Tarkov? Check out my discord here.
Escape from Tarkov is a tactical, realistic, FPS with MMO elements developed by Battlestate Games. It is currently in closed Beta. The game features several maps in which your primary character, your PMC, goes into Raids in order to find and salvage loot and useful equipment to survive and thrive in Tarkov. Death is very punishing in Tarkov. If you die you lose everything you had on you when you die (with the exception of what's inside your Container and your melee weapon) including any equipment you brought with you or what you found inside the Raid. Enemies can be players (PMCs) or 'Scavs' (Scavengers) that are either controlled by AI or by players. Unlike many shooters, AI enemies in Tarkov are deadly - they can and will kill you on sight. It features beautiful and immersive environments, intricate and in-depth weapon modification system, a complex health system, attention to detail with loot placement, and options for combat. Do you want to play slow and stealthy, to avoid fights, or set up a deadly ambush on an unwary foe? Or do you prefer to raw combat, where only your quick wit, placements of shots, and tenaciousness determines who gets out alive? It's your Tarkov. You make the rules.
Tarkov Resources - Useful links
I take no credit or responsibility for any of the content in these links. To the best of my knowledge, these are updated consistently and are accurate, but user beware.
Absolutely fantastic resource. You can visit them here. It is a massive collection of everything that we players have been able to find. They contain trades, user-created maps, lists of ammo, parts, weapons, loot, etc. If it's in the game, it's on the Wiki, somewhere. I highly recommend opening the wiki page for the Map that you plan on raiding in. Factory Customs Woods Shoreline Interchange The Lab ('Labs')
Map Keys and You
Huge collection of all the keys in the game. These are also on the wiki, but this page has them all on one page, and tries to inform the user if the key is worth keeping or using. Check it out here. This section is open to revision. Mention me in a thread (or in the comments below) about a resource and I'll see about adding it here.
Courtesy of Veritas (Send me his reddit username?), It's located here. (Open in new tab.) Contains: Detailed information about: Ammunition, Health, Firearms, Body Armor, Helmets, Rigs & Backpacks, Labs & Quest keys.
Tarkov features several maps - ranging from wide, beautiful vistas to ruined factory districts, to an abandoned laboratory where illegal experiments were being conducted. It is important to learn the maps you intend to play. In order to keep your gear, you must 'extract' at one of your designated exfiltration points. Not all exfils will be active every game, and some are conditional.
To see what extracts are available to you, double tap 'O' to show raid time and your exfils. If it has a ???? it might not be open.
You can load Raids in an OFFLINE status, which allows you to explore the map or practice against AI without losing gear. You do not keep any EXP or gear you find in the OFFLINE Raid, though. To access OFFLINE Raids, head into a Raid normally until you see this screen. Simply check 'Enable OFFLINE mode for this Raid' and you're good to go! You even have a choice on whether or not to add AI. You can also control how many AI enemies spawn, fewer than normal or a great deal more! You can even make Scavs fight each other. (Framerates beware.)
Gate 3 Extract A small, fast-paced map that was primarily created for PvP. Scavs spawn in all the time. Very close quarters, shotguns and SMGs tend to dominate here. PMCs can only access one Exit (Gate 3) without the Factory Exit Key. Good place to go if you need PMC kills as action is pretty much guaranteed. It is recommend NOT to bring in a lot of gear to Factory until you are experienced.
Extract map A fairly large map that was recently expanded. Essentially, players spawn either on 'warehouse' or 'boiler (stacks)' side. If you see a large red warehouse near you (Customs Warehouse), then you spawned on the warehouse side. If you don't, you likely spawned near Boiler side. The location for most quests in the game. Finding geared players here is very easy, so if you are low level attempting to complete early quests (like The Bronze Pocketwatch) it's recommend to AFK in the raid for 20 mins or so, as most players will have moved out of spawns and hit the 'hot' areas already, so it's less likely to be contested, so you may grab your quest item(s) and proceed immediately to Exfil. Contains a Scav Boss, which is a group of scavs with above-average to high-tier gear that has a chance to spawn in Dorms or Gas Station.
Woods Map with Exfil A very large map that is mostly just a large forest, with the occasional bunker, and the Lumber Mill in the center. The Lumber Mill is the primary point of interest, as it contains a couple quest locations and is the primary location to farm Scavs, as Scavs killed on woods is the only known location to find the Arsenal Key, which is the rarest and most valuable key in the game at the moment. Since the map is so large and open, sniper rifles with scopes usually reign king here. You will see a lot of players with Mosin rifles as they are a cheap way to train the Sniper skill (for a quest later on) and are capable of killing geared players and scavs alike. Overall, not usually very populated. An early quest from Prapor sends you here to kill a number of Scavs. A good map to learn the game, as although the loot is not fantastic, you can get experience with how the game runs and operates while fighting AI and possibly getting lucky with a key find off a scav.
Shoreline Map, with Loot, Exfil, etc A very large map, notorious for its FPS hit. Generally speaking, one of the better maps for loot. The primary point of interest is the Resort, but scavs spawn there, and is primarily occupied by hatchlings (players only with hatchet, ie melee weapon) and geared players. Resort has great loot, but requires keys to access most of it. A great map to learn though from new players as the outskirts still contains plenty of loot and combat opportunities with AI scavs. You can hit Villa, Scav Island, Weather station, Docks, etc and come out with a backpack full of valuable gear fairly easily. Location of many quests, including a large quest chain where players are required to kill many, many, scavs on Shoreline.
Detailed map Great, great loot area, but very complex map. Doesn't run very well on old computers. Features a mostly-binary exfil system like Shoreline, but.. kinda worse. Exfil camping is fairly common on this map. Huge map with multiple floors and many many different stores. Communication with teammates is a challenge on this map, but the map is also fantastically detailed. This map features a lot of loot that depends on the kind of store you're in. It's a great place to farm rare barter materials which are valuable to sell on the Flea market or to use for quests. An early quest (from Ragman) sends you here to kill a large amount of Scavs. I'd recommend getting Ragman to level 2 and accepting his quest before going to Interchange, as getting this quest done can take a while as it is and you want all scav kills to count towards progress.
Here's a map. This is a very complex map, so I highly recommend you read the Wiki article and look at all the maps to get an idea of what it's like.
INSURANCE DOES NOT WORK ON THIS MAP.
If you purchase insurance and lose your items on this map, doesn't matter from whom, you will not get them back.
LABS IS NOT LIKE OTHER MAPS. READ THIS SECTION CAREFULLY.
Labs is by far the most lucrative map to play at the moment. You can easily earn several million roubles per hour by killing Raiders (Juiced-up scavs that are ONLY on Labs), looting their equipment, then running to one of the many, many extracts. Extract camping is hard to pull off and pretty much not viable on Labs.
DISCLAIMER: Labs, like much of Tarkov, is under constant development, so issues may be fixed or created without warning. Always check patch notes!
Raiders are the avatars of Death in Tarkov, clad in USEC and BEAR hats, high-end armor, and plenty of firepower to boot. Do not fight Raiders directly. They WILL kill you. Raiders are absolutely broken this patch, and are getting fixed next patch to help fix their exploits of both poor AI and how they're a little.. insane. At the moment, the only way to kill raiders is to camp a hallway, room, or door, and attract the scavs to you, headshotting them the moment they enter before they have a chance to lock onto you. Raiders can see you through and shoot you through surfaces you cannot. This means you have to be very careful when engaging them. They are also often equipped with very high-end ammo, meaning that most faceshields (even Killa helmets) can be useless vs a Scav who spawned with 'big boy' ammo, 7N39. They can shoot your head if it's even slightly visible. They can prone instantly, as they have no ping. If they drop without slumping over, get to cover immediately. Typically, strategies to farm Labs (barring rushing certain rooms for static loot) involve rushing a camp-spot and baiting raiders to your location and taking them out quickly, efficiently, and with no mercy. There are many locations to camp, and since there's so many exfiltrations, it's ultimately up to personal preference. Raiders often spawn with armor (often Troopers and Gen4s) a rig (Sniper or Ana Alpha rig, usually) and a variety helmets and weapons. Always check the ammo the raiders spawn with. If they spawn with ANYTHING other than PS (and 12 gauge) LOOT IT! You can right click their magazine and hit 'unload ammo' to get the ammo without having to grab the mags, which saves space. BS, BT, BP, 7N39, etc can be worth several hundred roubles a round on the market. They're extremely valuable. Additionally, Raiders spawn IFAKS, Morphine, and grenades (F-1 & Flashbangs (Zarya)) with regularity. They can also spawn with random consumables and large clumps of cash in their pockets as well. They can spawn several backpacks, most of them being rather large, if relatively uncommon. Additionally, Raiders can have American names, breach doors, and mumble as if they are a USEC PMC because some of the Raiders are actually USECs. You will learn with experience what the Scavs will or will not say.
Experience Farming on Labs
Labs is perhaps the best place to farm experience on the current patch. Killing a Raider with a headshot awards 1100 Experience. This does not include any looting, inspection (searching bodies), examine, streak, or other experience. Killing a large sequence of Raiders gives additional bonus experience in the form of Streak rewards, usually 100 bonus exp per additional kill. Surviving the raid multiplies all of these sources of experience by 1.5x
Changes coming to Labs
Disclaimer: I am not a BSG developer or employee. This is what I have seen on this subreddit and heard elsewhere. Some might be purely rumor, but other points are confirmed by Nikita. Labs is currently undergoing an overhaul. At the moment, you require consumable Keycards to enter Labs, which may be purchased from Therapist or bartered Mechanic in exchange for 1 Bitcoin starting at Loyalty Level II. They can also be found in drawers and jackets. Scavs can drop permanent keycards that replace most keys used in the previous iteration of labs. The full extent of the changes coming is not known. Remember, you can load a map in OFFLINE mode to practice against bots or to learn the map without fear of losing gear.
Tarkov's Health System
Tarkov Wiki Article Tarkov has a very advanced health system, and while it might seem overwhelming at first, you'll get the hang of it rather quickly. It features a very wide variety of effects and injury, including hydration, energy, blood pressure, blood loss, fractures, contusion, intoxication, exhaustion, tremors and more. Not all of the Health System is implemented yet. Expect changes! Your character (PMC, or otherwise) has a combined Health of 435. Each of his limbs have separate health. Taking damage to a limb that reduces it to 0 'blacks' that limb. Blacked limbs are a problem. They greatly impair the activities your PMC performs, and taking damage in a blacked limb amplifies the damage by a multiplier and spreads that damage among your other non-black limbs equally. You cannot heal a blacked limb. Notes:Bloodloss applies damage to the affected limb and can be spread like other damage to a blacked limb. Treat immediately. Also causes significant dehydration! Losing a limb applies additional effects. Fractures also apply these effects but not the damage amplification (Except for damage if running on fractured leg.) Dehydration is what happens when your Hydration level reaches 0. You can view your Hydration level in your gear page, at the bottom left. Becoming dehydrated is extremely bad. You take constant damage. Taking dehydration damage can kill you if you have a black chest or head. Head/Chest: Bullet damage resulting in losing your head or chest is instant death. Note: Bloodloss resulting in your Head/Chest being black does not result in death, but any damage to them beyond that point will! A back chest will causes you to cough (much like your stomach!) Painkillers: Prevents coughing that comes from your chest. Doesn't help otherwise. Stomach: Massively increased rate of dehydration and energy loss. You must find liquids or exit the Raid soon. Additionally, your PMC will cough sputter loudly, attracting attention. Painkillers: Significantly reduces the frequency and volume of the coughs. Arms: Makes activities like searching, reloading, etc, take additional time, as well as adding a sway, reducing accuracy. Arms have a .7x damage multiplier. Painkillers: Reduces sway, removes debuff Pain. Legs: Blacked legs cause your PMC to stumble and be unable to run. Blacked legs have a 1x damage multiplier. Painkillers: Allows you to walk at full speed and to run. WARNING: Running while your legs are blacked or fractured WILL DAMAGE YOU.
Tarkov features many health items - 'Aid' items, which can be used to restore your characters health and to fix ailments or injuries he receives as the result of combat or mishaps. The two most important health conditions to consider are bloodloss and fractures, which have both been covered above. Some food items may have ancillary effects, such as losing hydration. Since in the current patch the only ailments to worry about are bleeding and fractures, it changes which health items are most necessary. We'll go over them below.
Medical Items on Wiki AI-2 medkit The newb's medical kit. You receive several of these when you start Tarkov - they'll already be in your stash. Available from Level I Therapist, they are cheap and effective way of healing early in the game. They will not stop bloodloss. Because of this, you also need to bring bandages or a higher-grade medical kit. Affectionately called 'little cheeses' by the Tarkov community. Using it takes 2 seconds, and because of how cheap it is, it's often brought in by higher level players to supplement their healing without draining their main kit (which is capable of healing bloodloss or sometimes fractures). Due to its short use time, it's often very useful during combat as you can take cover and quickly recover damage taken to a vital limb. Bandages The newb's bloodloss solution. Available from Therapist at Level I. A better version, the Army Bandage is available at Level II, after a quest. Mostly obsolete after unlocking the Car Medical kit. Activating takes 4 seconds, and removes bloodloss to one limb. Splint The newb's solution to fractures. Cheap, takes five seconds to use, and takes up 1 slot. Not generally recommended to take because fractures effects can be greatly mitigated with the use of Painkillers. Available from Therapist at Level I, no quest needed. Car Medical Kit The newb's first real medical solution. Available LL1 as a barter (2 Duct Tape) and available for Roubles after completing Therapist's second quest. Has a larger health pool than AI-2's (220, vs AI-2's 100), and removes bloodloss. Takes up a 1x2 slot, so requires to be placed in a tactical rig in order to be used effectively. Cheap and fairly efficient, takes a standard 4 seconds to use. Rendered effectively obsolete when the Salewa is unlocked. Salewa Good medkit for use in mid and end-game. Contains 400 total health and can remove bloodloss. Relatively expensive at 13k roubles per kit, though. Same size as the Car medical kit, so requires a tactical rig to use effectively. Because Tarkov does not currently have effects like Toxication in the game at the moment, this kit is favored by most players who go into a raid with at least a moderate level of gear. Unlocked at Therapist Level II after completing a level 10 Prapor quest, Postman Pat Part II. IFAK Fantastic medical kit, and is the one preferred by most players. Features 300 health and the ability to remove bloodloss and a host of other negative effects that are not yet implemented into the game. It does not, however, remove fractures. Taking up only a single slot, it is favored by players in all stages of gear, and it is recommend to carry one in your Secure Container in case of emergencies. Is available at Therapist Level II for a barter (Sugar + Sodium), and may be purchased for Roubles at Level III after completing Healthcare Privacy, Part I. It is a fairly expensive kit, but due to its durability, its small size, and ability to remove bloodloss, it is a very common medical item used by players of all levels. Grizzly The 'big daddy' medical kit, boasting an impressive total health resource of 1800. It is also a very large kit, taking up 4 slots (2x2) - in order to be able to use this quickly, it would require specialized tactical rigs that feature a 2x2 slot. It removes all negative effects (some costing HP resource), including fractures. Used by highly-geared players who intend on staying in raids for an extended period of time, or by players with additional Secure Container space available in case of emergencies. It is available for barter at Therapist Level II, and purchase at Therapist Level 4.
Using any of these items results in your character being 'On Painkillers' which allows you to sprint on fractured and blacked legs, as well as reducing effects of fractures and blacked limbs, and removing the debuff Pain. Essentially, the only difference between most of these items are the speed of use, price, availability, and duration of the effect. Analgin Painkillers The holy grail of pain medication. With the recent changes, "Painkillers" now have 4 total uses, not 1. The total duration is now greater than Morphine and less risk of waste. Takes a short time to use, and is available from Therapist Level 1 for both barter and Roubles. Morphine Quick application of painkillers. Favored by some highly geared players as it has greater usability in combat then it's typical counterpart, Painkillers. Has a longer duration, but only one use. Is required for a fairly early Therapist (and a late Peacekeeper) Quest, so it is recommend to hoard 10 of them, then sell the rest unless you intend on using them. They are worth a good amount to Therapist and take up little space so they are a valuable loot item. Available from Therapist for Roubles at Level 4, after completing Healthcare Privacy, Part 3. Augmentin Basically a cheaper Morphine. One use, 260s. Not recommended over Painkillers due to its cost. No current barter for this item, so usually it's just a fairly expensive, small loot item to sell to Therapist when found. Ibuprofen Powerful painkiller. Lasts 600 seconds and has 12 uses. However, it is not recommended to use it as a Painkiller. It is very valuable because it cannot be purchased from Dealers, it must be found, and it is a barter component to late-game containers, the Keytool and THICC Items Case. Vaseline Powerful medical item. Cannot be purchased from dealers. Has 10 uses. Removes Pain. Golden Star Balm Fairly useful medical item. It can remove Pain and Contusion (not a big deal of a debuff, goes away on its own shortly) and provides a small bonus to hydration and energy. However, because Hydration is usually easy to restore (Liquids are easy to find as 'common' or 'trash' tier loot), and Energy at the moment can't run to 0 within current Raid timers, it is Recommended to just to sell to Therapist as a Loot item.
Medical Injectors are not covered here. Essentially, they are powerful but niche items with strong side effects. Most recommended use is to store them in your Secure Container and sell them either on the Flea Market or to Therapist for roubles.
To be able to Hotkey a medicine item, they must be in a tactical rig or your pockets.
Tarkov's Quest, Progression, and Experience Systems
Tarkov features a very immersive progression system where your main character (PMC) is going into raids to acquire loot - goods that can be sold for a profit to other players, to Dealers (NPC Merchants), or used to fulfill quest requirements in order to complete them and receive your rewards. Additionally, your main character will increase their prowess in a number of skills, which increases everything from how much they can run, increases the ease of which recoil can be controlled, and even how far you can throw grenades. These are referred to 'soft skills.' Additionally, your PMC is assigned a Level. You can increase your Level by earning Experience - which is rewarded by performing numerous tasks throughout the Raid, completing quests, examining new items, killing other players and Scavs, etc. Successfully extracting from a raid will increase the experience you earn from the raid via a multiplier. Increasing your PMC's level will allow you to complete additional quests, which increases your Reputation with certain Dealers (and may reduce your Reputation with others) allowing you access to better equipment to purchase. Additionally, completing quests will often reward you with large sums of currency and sometimes equipment, and certain quests unlock items for purchase from that dealer. A Dealer's arsenal of available weapons, ammo, mods, medication, containers, and etc to purchase by you is determined by their Loyalty Level - or LL, for short. Certain Dealers specialize in different kinds of equipment, and they will pay different rates or straight up not buy particular items. In a future release, eventually Dealers will offer discounts to the player based off their Loyalty Level. Article on Dealers
Increasing Loyalty Level
Increasing your Trader's loyalty level is extremely important to your progression and overall success in Tarkov. Being able to purchase better Ammo and Equipment is essential to being able to fight other players and secure their loot for your own. Owning Prepare for Escape and Edge of Darkness (EoD) editions of Escape from Tarkov will increase your starting Reputations with Traders. It is unclear if this change will stay after the game's full release. Typically though, you need three things to increase your Trader's level.
This is accomplished via quests. Completing a quest will reward you with an increase in the quest givers' reputation, sometimes an increase in another trader's reputation, and sometimes will reduce the Reputation of another trader. Not all Traders need a certain level of Reputation to increase their loyalty Level to II. Peacekeeper and Ragman, for example, just need you to spend a certain amount of money with them.
Character Level and Experience Gain
The primary gate behind your trade level (and thus your overall economy and gear leverage) is your Character Level. You increase this by gaining Experience. The easiest way to gain experience is to Loot high value areas, fight players, and kill scavs while completing quests. Generally speaking, your level will advance as you play the game at a moderate pace. One way to farm experience though is to avoid looting all-together and just focus on killing a large number of scavs from a safe distance, after learning where they tend to spawn on any given map. This patch however, labs is fantastic for experience gain. (See above.) Another strategy (albeit one that takes longer) is to loot everything, then drop what you don't want. You gain experience for finding items and picking them up, so picking them up to drop them is technically the best way to gain the most exp per kill. You can receive additional bonuses to Experience earned. Successfully extracting will increase your experience by a multiplier, typically 1.5x the experience gained during the raid, escaping also rewards a 300 exp Escape bonus which is added to your total before the multiplier is applied. You can also receive experience bonuses for Exploration, so visiting different parts of the map will reward you with sums of experience, usually 100 to 300 or so. Killing multiple enemies in a row will reward you with Streaks, whose rewards increase as you get more kills. Getting a kill with a Headshot also significantly improves experience gain from kills. You also receive a (very small) bonus when you survive consecutive raids. Note: Completing a Raid too early (via extraction) will cause you to receive a Run-Through status, which reduces experience earned in that raid by 50%. Most Quests require you to be a certain level to unlock, and upon completion rewards you with a lot of exp and usually the ability to purchase specific equipment.
This is pretty self-explanatory. As mentioned above, Peacekeeper and Ragman can be increased easily just be selling and buying from them. If you need to artifically inflate the amount spent, a good idea is to purchase a large amount of cheap items from them and sell them back to the Trader. You still take a significant loss, usually around 50-60% per purchase, but since the money spent counts both items sold to the vendor and purchases, you get about 140-150% credit per item at about half the cost.
Not all dealers pay the same for certain items. It is important to note that a lot of this is my personal experience, and prices can fluctuate as the Developers may change them for any reason. Use your own common sense and check various dealers before selling particularly lucrative items.
Sells AKs, Magazines, many different Ammo types, Grenades, and weapon modifications. I don't tend to sell to him very often, as he doesn't pay the highest for any items that I have personally seen and because you tend to buy most Ammo and mags from him it's not a particular issue to level him up with money spent.
Sells medical supplies, food and drink, and storage cases, which are items that effectively increase the size of your stash because they have more space inside than they take up. Most storage items are restricted to certain item types. Pays most for items like Keys, Statues, Rolers, Bitcoin, etc. Many of these items should be sold on the market instead of to her, but often times it's not worth the hassle.
Pays least for items, sells items for more than other Dealers. Items other players have sold will appear here. Only sell items to Fence that other dealers will not take! Basically a placeholder for an expanded Market.
Sells various weapons, mods, ammo, Euros, and containers. Pays most for items like Armor, backpacks, headgear, facemasks, flashlights, sights, etc. It is important to note, that Skier will not buy Weapons or most Mods. That means for things like flashlights, you have to take the flashlights/sights off the mount or rail in order for him to buy them, but he pays the best.
Deals entirely in Western equipment, UN armor, helmets, etc. Will buy most items, but will pay USD for them. Deals entirely in USD. One good way to get his money spent requirement is just to buy USD, which is used for a later quest from Skier, which unlocks his quest chain. He has a lot of good deals, experiment for yourself. At the moment his MP5 for 10 'bars' knives (scav knives) is an exceptionally good deal and easy to accomplish for new players.
Sells mostly completed weapons with various modifications and unique names, and mods. Sells magazines and some ammo. Offers containers as you progress. His quests are easy to complete, but often are money dumps in exchange for large sums of EXP more than anything else. Pays the most for modifications (except for sights and suppressors) and stripped guns.
Sells backpacks, armor, tactical vests, and helmets mostly. Offers aesthetic clothing. Can obtain LL2 by just purchasing from him, does not require reputation. In fact, his first quest tasks you with that very objective. As far as I can see, he does not pay the most for any items in particular. But he is a very useful merchant once you have him at level 2. He will sell Scav Backpacks, which are an extremely efficient backpack to use as it's fairly large but very cheap.
Rule of Thumb for selling items at most value
Weapons: Strip the weapon! Take apart ALL pieces of it (including gas tubes, separating flashlights from ring mounts, etc), sell what you can to Skier. For the rest, sell to Mechanic. Keys, Food, Medical Items, Statues, Bitcoin, Rolers, etc: Therapist or the Market. For items like this, ALWAYS check the Market first! A lot of these kinds of items are in valuable trades or are required for quests; this means that other players are often willing to pay more for them, above trader prices.
Continued below in a comment, due to character limit.
On the Separation of Assets – The Financial Cost of the BSA/LDS Split
This is a follow up report on a report made on May 10, 2018 entitled “A Mormon Divorce – The Ending of a Boy Scout Era by the Numbers”. “Love is grand; divorce is a hundred grand." ~ Shinichi Suzuki Overview (tl;dr): On paper, neither the BSA nor the LDS Church should walk away from this split without losing substantial financial assets on both sides; however, further analysis suggests both entities have sufficient war-chests to remain in a strong financial position post-separation:
The BSA gets the better part of this deal depending on a number of factors, not least of which includes a surprising increase in membership dues collected post-separation and first dibs to all assets belonging to the dissolved Utah councils – an estimated $50,619,729 depending on how things are actually split up between the BSA and LDS. The BSA will lose out on $220,116/yr in National Service Fees if the three councils dissolve, and continues to struggle in its 10 year decline in magazine sales. Overall contributions and BSA equipment/uniform sales show solid gains, and this combine with total assets of $1,471,984,000 in 2016 leaves the BSA in a strong position to move forward in its mission to prepare young people to make ethical and moral choices over their lifetimes by instilling in them the values of the Scout Oath and Law.
The LDS leave behind an estimated $50,619,729 in Boy Scout camps, buildings, and other assets to the BSA in just the act of dissolving three of the five existing Utah BSA Councils. This figure does not take into account the amount of funds the LDS Church as a whole and Mormon families individually have invested in other Local BSA Councils across the nation. This figure also does not take into account the untold tens of millions of dollars it will cost the LDS to replicate youth organization on the same level as the BSA. With this said, the LDS Church collects $8 Billion in tithing each year – $50 million lost plus another $50 million or more invested in creating a new youth organization is a drop in the bucket for the LDS Church and more than worth the expense to create a program better suited to the LDS Church’s international missionary needs.
Funds to support the national organization of the Boy Scouts of America come from registration fees, local council service fees, investment income, Scouting and Boys’ Life magazines, sale of uniforms and equipment, and contributions from individuals. These monies help to deliver the program of the BSA (through four regional service centers and more than 300 local councils) to chartered organizations that use the Scouting program to meet the needs of their youth.
Lets break down each of these funding sources: Registration Fees On paper, this is the scariest loss of funding for the BSA National Organization. The BSA membership fee as of Dec. 1, 2017 was $33 a year for both youth AND adults. With 470,000 Mormon youth exiting the BSA in 2019-2020, the BSA National Organization is looking at losing $15,510,000/yr in membership dues – essentially eclipsing the LDS $50 million loss in just four years. However, this $15 million figure is misleading for three reasons. (1) It doesn’t account for registered Mormon adults in each Troop who also pay the $33 membership fee; (2) As covered in depth in a prior article and detailed further below, LDS Troops receive a discounted rate on their membership dues; (3) The membership fee was RAISED from $24/scout in 2014 to $33/scout in 2017 by the BSA National Organization in response to an anticipated departure by the LDS Church. So let’s look at these calculations again in 2014 to 2019 terms: 2014 = ($24 Membership Fee)x(2,419,000 Mormon and non-Mormon Scouts) = $58,056,000 per year in Membership Fees 2019 = ($33 Membership Fee)x(1,871,000 non-Mormon Scouts) = $61,743,000.00 per year in Membership Fees In the worst case scenario, where (1) 470,000 Mormon scouts all leave at once, (2) the BSA does not add or lose any other non-Mormon scouts (girls, LGBT, or otherwise) to its ranks, and (3) Mormon scouts paid the same dues as everyone else, the BSA still makes $3,687,000 MORE revenue without LDS scouts in its ranks than the organization made with LDS scouts. However, we know not all 470,000 LDS scouts are leaving at once as some will stick around for a year or more to complete their Eagle Scout Award. We also know LDS scouts do not paid the same dues as everyone, as show by the BSA's own 2014 Financial Statement:
The Boy Scouts of America (BSA), consisting of 280 local councils, continued to deliver an exciting and valuable program to young people in 2014, with approximately 2,419,000 youth members and Explorers registered in individual programs. Approximately 981,000 registered adult leaders provide support to these youth. Fees decreased in 2014 by $9,934 with the absence of the 2013 National Scout Jamboree fees totaling $32,784. This is offset by a membership fee increase effective January 1, 2014, which led to increased membership revenues despite a decline in membership.
The 2014 Financial Statement reports Revenue generated from Registration (Membership) Fee was $62,732,000 in 2014 with 2,419,000 youth and 981,000 adults. ($24 Membership Fee per youth/adult)x(3,400,000 youths and adults) = $81,600,000 This is $18,868,000 more than revenues reported by the BSA's 2014 Financial Statement - there are approximately 786,167 youths/adults ($18,868,000/$24 Membership Fee) missing from the 2014 Financial Statement. As the Utah BSA Councils stated to the Salt Lake Tribune:
The national BSA normally charges a $24 registration fee for each Scout and adult leader per year. However, a 2015 statement from the three BSA councils in Utah said those fees "are negotiated between the national BSA and the LDS Church. All registration fees are retained at the national BSA level."
Ironically enough, depending on how large a discount on membership fee LDS scouts get, the BSA National Organization may be earning way more revenue from its membership fees with the exit of the LDS and the addition of young women and the LGBT community into its ranks. Local Council Service Fees This fee is two parts paid on a yearly basis by each of the 280 Local BSA Councils across the nation. The first is a fixed charter fee of $1,000 – this fee can be waived if the Local BSA Council turns in its Renewal Application before Mar. 1 of each year. The second is the National Service Fee. The final amount of this fee is based upon data extracted from the council’s general ledger, and using the following formula:
(1) 2015 professional salaries (account No. 7002) for all funds (all funds being defined as Operating, Capital, and Endowment) (2) 2015 office salaries (account No. 7003) for all funds (all funds being defined as Operating, Capital, and Endowment) (3) Calculate the qualifying salaries for use in determining the 2017 national service fee (sum of figures 1 and 2 above) (4) The council’s national service fee for 2017 is 3.5 percent of the qualifying salaries above* (multiply figure 3 above by .035) *For those councils that will be charged a national service fee of $40,000 or greater for the year 2016, their fee will increase at the same rate of qualifying salary growth from 2014 to 2015, not to exceed 10 percent. Examples: (1) If the council’s 2016 national service fee will be $48,783 and the qualifying salaries recorded in accounts 7002 and 7003 increased by 6.2 percent from 2014 to 2015, then the council’s national service fee for 2017 would also increase by 6.2 percent, or be $51,808. (2) If the council’s 2016 national service fee will be $48,783 and the qualifying salaries recorded in accounts 7002 and 7003 were the same or decreased, the council agrees to and will be invoiced a national service fee of $48,783 for 2017.
The National Service Fee is pegged to the professional and office salaries of those employed in the BSA Local Council – changes in the number of scouts a local council has will not impact the National Service Fee assessed. Hence, across the nation, only Local BSA Councils at risk for closing because they do not serve enough scouts will be impacted. Currently, only three BSA Councils are anticipated to be at risk of closing:
TT = Unknown; Estimated to be average of GSL and UNP -> $73,372
In a worst case scenario, should all three Utah Councils go under, the BSA will lose at most $220,116/yr in National Service Fees due to the LDS split. In 2016, the BSA made $5,994,000 from interest and dividends alone on its investments - $220,116/yr is an easily absorbable loss. Investment Income In short, investments are affected by market conditions – not by the internal affairs of a single non-profit. Regardless, a short summary of the BSA’s investments:
Balance Dec 21, 2015
Interest and Dividends
Investment Manager Fee
Net investment return
Scouting and Boys’ Life magazines The BSA National Organization’s flagship magazine is actually one area the BSA could really feel the hurt – nearly ever year Financial Statements were kept, the magazine’s revenue declined until hitting negative in both 2015 and 2016. While the LDS/BSA split will certainly not help this situation, the BSA magazine has been declining in revenue for the last decade. Clearly the BSA needs to consider either scrapping the magazine entirely or moving to more cost effective options like sending out electronic subscriptions over email to save on printing costs.
In short, the BSA magazine was an issue before the LDS/BSA split and will continue to be an issue long after the split. Again though, the BSA can temporarily cover this loss in revenue with gains in other areas of the organization – such as $5,994,000 interest gains on investments. Sale of uniforms and equipment Unlike the BSA flagship magazine, uniform and trading post sales have nearly tripled from 2005 to 2016, benefiting from a new wave of low overhead online shopping. While it remains to be seen how these sales might be impacted by the loss of 470,000 scouts, the addition of new demographics into the Scouts program means new uniforms and new equipment.
Even in the most extreme situation where 20% loss of membership = 20% loss of Uniform and Equipment revenue, a 20% reduction in 2016 Sales means ($$13,367,000) - ($13,367,000)(0.20) = $10,693,600.00 in 2019 Sales Revenue -> Still better than almost every year up to 2014. Contributions from Individuals Individual contributions rose considerably in the 11 years spanning from 2005 to 2016, but at an unpredictable rate. The BSA will certainly be missing out on contributions given by LDS families, but the BSA has such a large endowment ($218,224,000 in invested assets in 2016) that the organization will be able smooth out any transition period between the LDS leaving and new demographics entering.
Ms. Peggy Stack and Mr. Lee Davison from The Salt Lake Tribune wrote an interesting article back in August on a topic generating much discussion with the Boy Scouts and Latter-Day Saints Wards – how badly will the BSA be hit financially for losing approximately 20% of its members in 2020 when the LDS Church officially parts ways with the Boy Scouts? In short, the Ms. Stack and Mr. Davison come to the conclusion any split will…
…have dire financial consequences for BSA. The LDS Church is far and away the nation's largest Scouting sponsor, serving 437,160 boys in 37,933 troops. In 2013, more than a third (37 percent) of troops were LDS sponsored, accounting for 18 percent of the BSA's 2.4 million total membership (Mormon troops, while more numerous, tend to be smaller in size). An LDS Church withdrawal also could ruin the three Scout councils in Utah, which say between 96 percent and 99 percent of their members are in Mormon units. In Utah, the three councils say they have a combined 320,000 registered Scouts and adult leaders, the vast majority of whom are Mormon. Losing them could bring big financial blows to Scouting. For example, the national BSA normally charges a $24 registration fee for each Scout and adult leader per year. The fee just for Mormon youths would cost $10.5 million a year. However, a statement from the Utah councils says those fees "are negotiated between the national BSA and the LDS Church. All registration fees are retained at the national BSA level." In Utah, the Orem-based Utah National Parks Council says 99 percent of its Scouts are in LDS units. The Salt Lake City-based Great Salt Lake Council says 98 percent of its Scouts are. And the Ogden-based Trapper Trails Council says 96 percent of its youths are in Mormon-sponsored units. Each year, the LDS Church supports a "Friends of Scouting" drive to ask members for donations to boost the local Scout councils — money which could disappear if the faith leaves. The Utah National Parks Council says the Friends of Scouting push provides 43 percent of its budget; the Trapper Trails Council says it generates 36 percent; and the Great Salt Lake Council receives 34 percent of its money from the effort. "The large majority of Friends of Scouting funds come from LDS units," according to the joint statement from the councils. Questions also arise about what may happen to the many Scout camps in Utah if the LDS Church exits the organization. In response to Salt Lake Tribune questions, the local councils wrote, "All camp properties are either owned by the council or are leased properties from the Forest Service. Each council is a 501(c)3 corporation separate from the Boy Scouts of America or any other council. The properties would continue to serve Scouting and the needs of religious and other youth groups in our communities."
There is a lot to unpack in this article. We have already covered facts concerning BSA's suprsingly solid financial footing despite loosing 20% of its membership. Let’s next focus on what Local BSA Councils are and what happens when Local BSA Councils dissolve. BSA Organization and Local BSA Councils in Utah The Organization of the Boy Scouts of America is a topic that requires a post of its own (conveniently found here!). In short, the BSA is run by a National Executive Council that, among other functions; develops program; sets and maintains quality standards in training, leadership selection, unforming, registration records, literature development, and advancement requirements; and publishes Boys' Life and Scouting magazines. The National Executive Council does not attempt to administer directly the more than 150,000 registered Boy Scout units (troops, packs, venturing crews, etc.). To achieve this, each year, the National Council issues a charter to an autonomous organization called a Local Council. The United States and its territories is divided into local councils. Local councils are usually not-for-profit private corporations registered within the State in which they are headquartered. The State of Utah actually has five Local BSA Councils - not three - however, The Salt Lake Tribune can be forgiven for this slight accounting error because: (1) the Great Southwest Council (GSW) is headquartered in Albuquerque, New Mexico, and provides Scouting to 7,260 youth in northern New Mexico, northeast Arizona, Utah south of the Colorado River, and the Durango and Mesa Verde areas of Colorado; and (2) the Snake River Council (SN) serves a number of Scouts in Idaho, Nevada, and Utah. There are three Utah based BSA Councils who are composed of between 96% - 99% Mormon youth and focus only on the State of Utah:
Utah National Parks Council (UNP) – 99% Mormon Scouts;(www.utahscouts.org) serves 79,194 youth scouts in areas of Utah who live south of Salt Lake County, Utah and in some isolated areas of Nevada and Arizona.
Of these five Local BSA Councils, only GSL, UNP, and TT are at risk of dissolving in 2020 once the Latter-Day Saints Church officially splits from the BSA. Both GSW and SN have enough geographic dispersment and diversity of membership to survive the split relatedly unscathed. So what would happen if a Local BSA council suddenly dissolved? Well fortunately the Boy Scouts of America have been around for nearly 120 years as a national youth organization, and in this time plenty of Local BSA Councils have come and gone. Hence, the BSA National Executive Council has had plenty of time to develop and enact procedures for what happens to Local BSA Councils when they dissolve: BSA Rules and Regulations; III. Local Councils
Council or Unit Assets Upon Dissolution Consistent with the Bylaws, in the event of the dissolution of a council or the revocation or lapse of its charter, the Executive Committee may, at its option, authorize the National Council to assume charge of the affairs of the council and continue operation pending reorganization or reestablishment of the council or wind up the business of the council. All funds and property in the possession or control of such council must be applied to the payment of the council’s obligations. Any surplus funds or property may thereafter be administered as deemed to be in the best interests of Scouting. In the event of the dissolution of a unit or the revocation or lapse of its charter, unit funds and assets must be used to first satisfy any outstanding unit obligations. Any remaining assets obtained with funds raised in the name of Scouting must be redeployed for Scouting use in the local area. Any assets obtained with funds from the chartered organization or parents of registered members may be redeployed as agreed upon by the chartered organization and local council. Any property or funds acquired by the National Council upon the dissolution of a Scouting unit or local council will be administered so as to make effective, as far as possible, the intentions and wishes of the donors. Real Estate Except as hereafter provided with respect to incorporated local councils, the title to all real estate acquired for a unit or local council must be vested in a bank or trust company, in trust for the use of the unit or local council in accordance with the wishes of the donor with the provision that if such property cannot be utilized in such a manner, and title does not revert to the donor, that title or beneficial use of the property must nonetheless be for the benefit of Scouting in the local area. Any incorporated local council may hold title to real property in its own name provided that in the event of the dissolution of the unit or council or the revocation or lapse of its charter said trustee or trustees will, after satisfying any claims against such unit or council to which such real estate may be subject, convey said property or, if sold, pay the net proceeds of such sale to the Boy Scouts of America, which may hold or use said property or funds for the benefit of Scouting in such locality or elsewhere if there is not suitable opportunity to use said property or funds in such locality. Any incorporated local council holding title to real property in its own name must ensure that its certificate or articles of incorporation expressly provide for the conveyance of such property or the net proceeds from the sale thereof to the Boy Scouts of America in the event of the dissolution of the local council or the revocation or lapse of its charter in a manner consistent with this provision. Restricted Funds Restricted funds received by a unit or local council must in all cases be held (a) in trust by either a corporate trustee for a bank or trust company, the National Boy Scouts of America Foundation, or the Boy Scouts of America Endowment Master Trust; or (b) in the Boy Scouts of America Commingled Endowment Fund LP for the use of the unit or the local council, in accordance with the wishes of the donors, with the provision in the statement of the conditions governing the administering of the funds that in the event of the dissolution of the unit or council or revocation or lapse of its charter said funds will, after any claims against said funds are satisfied, be turned over to the Boy Scouts of America for use by the Boy Scouts of America for the benefit of Scouting in such locality and for the specific purposes for which the fund was granted. If there is no suitable opportunity for the use of said funds in such locality, they may be used elsewhere.
This is A LOT to unpack, but here are the highlights; Registration
Every Local BSA Council across the US is registered as a separate 501(c)3 corporation separate from the Boy Scouts of America or any other council. Every Council owns assets and liabilities separate from the BSA parent organization.
However (and this is very important), every Local BSA Council, including all five Councils in the State of Utah, are legally bound to the rules and provisions as laid out by the BSA Executive National Committee. These rules clearly spell out the actions that will be taken once a Council is dissolved, including the BSA’s right to all of the Council’s property and most of the Council’s assets.
Steps Taken Upon Utah Council Dissolution
(1) National Committee will step in and take control of all Utah Local BSA Councils under threat of dissolution. The Committee will do everything in its power to keep the Local Councils alive including moving remaining scouts to other troops or other councils in extreme cases. You can already see this process starting with the GSL Council here.
(2) If the Local BSA Council cannot be saved, then the Councils will be permanently shuttered. Now here is where things get really interesting – all Local BSA Council assets and liabilities are turned over to the BSA Executive Council. These assets are first used to pay off all outstanding debt carried by the Local BSA Council. The remaining assets “raised in the name of Scouting” will be kept by the BSA Executive Council, while assets “obtained with funds from the chartered organization or parents of registered members may be redeployed as agreed upon by the chartered organization and local council.”
Real Estate - Any buildings and land owned outright by Local BSA Councils is first used to pay off outstanding liabilities. After this, the buildings and land is turned over to the BSA Executive Committee to be given over to other BSA Local Councils. If no other Councils can make use of the property or land, the real estate is sold off and the funds are kept by the BSA to deploy to other Local Councils across the nation. This will be important when we examine the Financial statements of Utah Local BSA Councils next.
What do these numbers mean? In 2020, approximately 72,844 Mormon scouts (98% of the GSL) will walk away from the GSL leaving approximately 1,487 non-Mormon scouts behind. The BSA National Executive Committee will take over the GSL, and take control of $29,118,969 in assets and $5,983,311 in liabilities that the Latter-Day Saints Church walks away from. Lets look at some interesting things the LDS Church is leaving behind (at least initially and according to the BSA Bylaws) to the Boy Scouts:
$84,365 Monetary Pledges from mostly Mormon Scout Families in 2016
$17,084,440 in Land, Buildings, and Leaseholds in 2016; This figure includes construction costs for the Thomas S. Monson Lodge which amounted to $6,229,000. It is likely the lodge will retain its name when it is initially turned over to the BSA as seen in past cases of councils dissolving. It also includes 564.82 acres purchase the on the East Fork of the Bear River from the State of Utah Schools and Institutions Trust Lands Administration (“SITLA”), as well as the Federal lease ownership of Camp Steiner. Additionally, Hinckley Scout Ranch and Millcreek Canyon Camps will be initially retained by the BSA.
The following Money Market Accounts, Treasury Notes, Corporate Bonds, and Real Estate Trusts:
2016 USD AMOUNT
Money Mkt Accounts
Fixes Income Securities:
U.S. Treasury Notes
Mortgage Backed Gov Sec
Real Estate Investment Trusts
It goes without saying this level of professional investment is really really unique to find in a Local BSA Council. I honestly have never seen anything like this – though I do come from a poor and tiny Local BSA Council. On a side note, “Alternative Investments” is accounting slang for things like Bitcoin – so it is pretty humorous to think there is a remote possibility that scouting in Utah could be funded in part by Bitcoin.
The following land restrictions:
“The Council owns two parcels of land, which have permanent restrictions on them. The Council’s Headquarters is on a piece of land that was given to the Council as long as it is used as the Scout Headquarters. The property’s restriction was removed in 2016 through the Council’s payment of $1,590,000 to the holder of the restrictions. The other restricted property is the Bear Lake Camp in Rich County, Utah, which represents approximately 289 acres that was given to the Council to use strictly as a Boy Scout Camp.”
The purchase of the Council Headquarters land in 2016 to remove the Boy Scout restriction is an interesting move. This move was made around the same time the LDS Church began to take active measures to claw back as much as it could from Local BSA Councils around the US before announcing a split in 2018. No matter what happens with this split, the LDS will lose Bear Lake Camp to the BSA.
Summary of GSL Council Dispersal of Assets and Liabilities $29 million in assets is at stake for both the BSA and the LDS in the termination of just one BSA Council. It is clear from a legal standpoint all assets and liabilities will be initially turned over to the BSA in an attempt to salvage the GSL Council. It is also clear that should these efforts fail, approx. $6 million in assets will be sold off to cover the existing debt. From this point forward, the BSA has legal claim to all the property holdings of the GSL Council and can choose to retain this property or sell some, all, or parts of these properties to the LDS or other organizations. The only certainty from a real estate perspective is that the BSA will retain ownership of Bear Lake Camp due to deed restrictions as well as the Federal lease for Camp Steiner. What will happen to other non-real estate assets is less clear, but the language of the BSA bylaws asserts the BSA will make a determination which assets to keep and which to return or sell back to the LDS. UTAH NATIONAL PARKS COUNCIL - 2014 In the interest of type space, time, and because Hinton & Burdick are awful awful people for inverting their Financial Statement, I will not be inserting this F/S into the post. I left the link above to the UNP Financial Statement if anyone wants to go hog wild. [2014 is the newest F/S posted] Big take aways after reviewing the 2014 UNP Financial Statement:
Total Assets in 2014: $17,275,633; Total Liabilities: $734,307
$2,941,642 invested in Securities and REIT
$244,838 in total contributions
$10,731,547 in Land, Buildings, and Equipment
$124,500 in Scout Camp land is permanently earmarked for the BSA
$3,241,341 in total endowments
There isn’t really much more that can be said for the UNP that wasn’t already covered by our discussion of GSL. In short, the BSA will initially retain all assets and liabilities of the UNP, and should the UNP resolve, $734,307 in assets will be liquidated to cover existing debt. The remaining $10,731,547 is legally owned by the BSA with some, part, or all of these holdings being either retained or sold off the LDS or other third party interests. Part of the remaining $5,809,779 will either be retained by the BSA as it was raised for the purpose of scouting, while an unknown portion will be returned to the LDS Church. Unfortunately after an exhaustive search online, no Financial Statements for TT could be found. Roughly Estimating the Final Cost to the LDS from the BSA Split So how much does the Latter-Day Saints Church lose by parting ways with the Boy Scouts? Well a rough estimation can be made with the following assumptions in mind:
(1) Assuming the LDS Church will either lose control of all land held by the BSA Councils or will have to buy the land back; [In reality some land will be gifted or donated back to the Church by the BSA]. Either way, all assets found in the “Land, Buildings, and Equipment” ledger of both Financial Sheets will be given to the BSA. GSL = $17,084,440 [Real-Estate (RE)]; UNP = $10,731,547 [RE]
(2) Assuming all liabilities are paid off by non-real estate assets dollar for dollar; [In reality, there will be a cost to manipulating assets and debts in a short term]. **GSL = $6,051,218 [Total Assets (TA) - Liabilities (L) - RE]; UNP = $5,809,779 [TA – L – RE]
(3) Assuming remaining assets are equally split between BSA and the LDS Church; [In reality, it is unknown how much of the remaining assets the BSA will retain after covering debt and securing real estate]. **GSL = $3,025,609 [$6,051,218 / 2]; UNP = $2,904,890 [$5,809,779 / 2]
This puts total LDS losses from the GSL ($20,110,049) and UNP ($13,363,437) at $33,746,49.
It is not unreasonable to assume TT will exact similar loses on the LDS Church as did GSL and UNP despite having no available Financial Statement. For this reason, the average of GSL and UNP was taken as the losses exacted by TT. Hence, TT = $16, 873,243 [$33,746,49 / 2].
It is from these assumptions we can arrive at a ball park figure of the LDS Church surrendering $50,619,728 in assets to the BSA in just the dissolution of three Utah BSA Councils. This figure does not account for the substantial investment the LDS Church has put into other BSA Councils across the US, or the invest Mormon families have made in paying for Scouting uniforms, campouts, membership fees, and other costs. This figure also does not take into account the $50 million or more it will take to replicate a youth organization on the same scale as the Boy Scouts. With this said, Bloomberg reports the Mormon Church collects $8 Billion a year in tithing alone from its wards around the world - $50 million lost plus another $50 million or more invested in creating a new youth organization is a drop in the bucket for the LDS Church and more than worth the expense to create a program better suited to the LDS Church’s international missionary needs.
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Based on the U.S. Model 1917 "American Enfield" (aka Eddystone) The Scope is clear and bright, but it's missing the reticle (I can't see it, anyway.) Price: $950 USD, More photos here. Shotgun Section Remington Model 11 (Humpback Browning Auto 5) New bushing and spring. Very comfortable clays gun. Price: $500 USD, More photos here. Simson Suhl German (GDR) Side by Side 20 gauge. I'll let the photos do the talking. Price: $1200 USD, More photos here. Optics Trijicon ACOG Reflex NSN-1240-01-435-1916 Price: $300 USD, More photos here. Gun Parts M14 (M1A) USGI Buttplate kits 5 of the steel shoulder rests have been reparkerized, the rest are of original finish. All the buttplates (Aluminum pieces) need refinishing. There are enough small parts to complete at least 8 assemblies, (just missing a few ball bearings.) I'd rather sell the whole lot all at once. Price: $200 USD, More photos here. M1 Garand OpRod SA-9 (Springfield Armory U.S. Arsenal) Curved Side, Uncut. Price: $150 USD, More photos here. M1 Garand OpRod HRA (Harrington and Richardson) Price: $120 USD, More photos here. Springfield Armory 1903 Bolt Assembly Price: $120 USD, More photos here. 1903 Parts All parts in photo are included Price: $75 USD, More photos here. Ruger New Vaquero Rose Wood grips, no screw. Price: $30 USD, More photos here. McMillan GAP Camo A3-5 Full Adjustable stock Cut for a Surgeon 581, but will work for any standard length Remington 700 or compatible. Bottom metal relief is cut for a Surgeon or Badger Ord. Flush cup sling swivel mounts installed. Price: $750 USD, More photos here. McMillan Forest Camo A3 stock Cut for a short action Remington 700 with standard bottom metal. Price: $500 USD, More photos here. M1 Garand Grenade Launcher Sights Still wrapped in the original paper, includes instructions and carry bag. Price: $15 USD, M1917 Parts Sight ladder, stacking swivel, rear swivel, front sight block, stock ferrule and buttplate. Price: $25 USD, M14 (M1A) USGI Buttplate assembly. Needs refinishing Price: $30 USD, AK-47 Slings Unknown origin, 3 available Price for each: $5 USD, FAL Flask Cleaning Kit New, never used. Price: $20 USD, AR-15 Stand-Alone Rear Sight Assembly I Mill-cut a carry handle to make this, needs finishing. Price: $20 USD, AK-47/SKS Front Sight Adjustment Tool Price: $5 USD, FAL Bayonet Price: $15 USD, More photos here. Tools SIG P Series Pistol Sight Adjustment Tool Price: $75 USD, More photos here. Springfield Armory Inc XD Series Pistol Sight Adjustment Tool Price: $75 USD, More photos here. Brownell's Bolt Forge Kit. I'm including a set of aluminum heat-sinks, handy for welding. Price: $50 USD, More photos here. Miscellaneous Accessories Custom, handmade Cowboy holster for a Ruger Single Six. - No manufacturer markings, I got it from an coworker about 10 years ago. He said he had it made for his wife by guy in Oregon. I lost track of the coworker, and I don't remember the name of the guy who made it. It's made for a smaller person: I have a 36" waist and the belt buckles at the second to last notch for me. Price: $50 USD, More photos here. Terms of Sale Shipping to USA only! Firearms must ship to a Federally licensed dealer (or collector if applicable.) Buyer to pay shipping and insurance fees. Buyer to pay escrow fees. Payment options in order of my preference: Bitcoin (will provide signed invoice, buyer to pay escrow fees) Chase Money Order USPS Money Order PayPal G&S (plus 3.5%, no F&F) All sales are final. SOLD Mauser P08 Luger Black Widow, made in Obendorf (BYF code) in 1941. Included with the pistol is an original Luger holster, the take-down assist tool, and three magazines (none with numbers matching the gun.) LRB M14 Muzzle device/Faux flash suppressor with Bayonet lug Harris 1A2 Ultra Light Bipod, Springfield Armory Inc SOCOM 16 Muzzle Break/Gas Cylinder Lock/Front Sight Includes Trijicon XS Tritium Sight. FAL Pistol Grip Cleaning Kit, New, never used. Ontario KC SPECOPS SP1-95 Smith & Wesson K Frame grips, no screw. Smith & Wesson K Frame grips, include screw. 1911 Wrap-around rubber grip 1911 Target Right Handed grip set Chinese M14 (M1A) parts All parts in the photo are included. Smith & Wesson K Frame round butt grips, includes screw. Mossberg .308 10-Round Magazine DPMS AR308 Pattern 1911 Beavertail Grip Safety Will not fit unmodified Colts, for a bobbed rear frame spur. FAL Dust Covers One has been reparkerized, the other looks to have the original painted finish. BitcoinTalk Link to Contact
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Bitcoin Magazine NL 435 views. 6:49. Bitcoin Analyse: 'Als koers BTC boven de $7.500 blijft is dat bullish!' - Duration: 7:35. Bitcoin Magazine NL 510 views. 7:35. FULL Breakdown: Bitcoin's ... Bitcoin Magazine NL voorziet je van de laatste technische analyses en interviews met key players in de cryptowereld. Dit doen we met verschillende rubrieken:... For more compelling video content from Bitcoin's original publication, subscribe and turn on notifications for the Bitcoin Magazine YouTube channel. Connect ... Bitcoin Magazine NL voorziet je van de laatste technische analyses en interviews met key players in de cryptowereld. Dit doen we met verschillende rubrieken:... Bitcoin Magazine NL voorziet je van de laatste technische analyses en interviews met key players in de cryptowereld. Dit doen we met verschillende rubrieken:...